Adulting Sucks

I’ve talked a little about my day job in the past, and how having a successful career as an engineer can lead to a sort of mental burnout. Many times throughout my career there have been lasting periods of downtime. And as it turns out, being tied to a desk with little to do for a few months at a time is a great environment for writing and game dev. There is only so much internet you can consume before you either start chewing on your cubicle wall, or start making something. And it’s been during those periods of calm that I’ve been able to be the most productive. In fact, it was out of a long week of boring testing that Void Star was born.

But where I am now, stretches of boring calm have been increasingly rare. In fact, Strands of Fate 2e came out on the tail end of the last one. And then all hell broke loose. Just before Strands2 dropped, I got promoted. Yay! And then basically promoted again. Yay!

Don’t get me wrong. It’s been great. And I’m not complaining. Not really. I just wish there were more hours in the day. You could say I became a victim of my own success. Or, more acurately, Void Star was the victim. There are so many projects I’d love to be working on right now. I’d love to be expanding Nova Praxis and Strands2. And while I’ve got notes and partially started projects all over the place, finding time and energy to really devote to them has been a real challenge.

Hopefully, things will ease up at some point. Fingers crossed.

Quick Tact-Tiles Update - Every couple of weeks I get an email from someone asking when we’re going to do another run of Tact-tiles. For now at least, we have no plans for another run. Tact-Tiles did great for us, but especially in the age of COVID, it just doesn’t make sense.