The wizard’s staff hums with the power of an unleashed spell.

The assassin’s cybernetic arm ejects a hidden blade.

The super-powered defender of New York melts the robots to slag with his heat vision.

The intrepid investigator stands firm against the mind wrenching eldritch horror before him.

Strands of Fate 2nd Edition is a stand-alone version of the Fate game system designed to tell exciting stories of action, adventure, horror and intrigue across an infinite variety of time periods and genres.

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Strands of Fate 2nd Edition contains…

  • Complete Rules – This book is fully self-contained, and privides all the rules and advice you need for making characters and playing the game.

  • Aspects – Full rules for the creation and use of Aspects, the popular narrative mechanic that has defined the Fate game system since its inception.

  • Strands – Special rules and options packages tailered to promote and highlight what makes certain genres unique. This book contains guidelines for creating your own Strands, as well as four sample Strands you can use right out of the box, alter to suit your needs, or use as examples for creating your own. They are:

    • Strands of Cthulhu – In which desperate investigators risk their sanity to oppose the minions of the Elder Gods.

    • Strands of Fantasy – In which bold adventurers fight against savage and ancient evils for honor and treasure.

    • Strands of Valor – In which heroes imbued with super powers stand against tyranny and annihilation.

    • Strands of Neon and Chrome – In which cybernetically enhanced underdogs fight back against the oppressive mega-corporate elite.

  • Perks and Powers – The extraordinary and supernatural advantages that separate your characters from the masses. Whether a grizzled action hero, a folk hero who rises to the occasion, a mutant psychic, a crusty old wizard, a crazed cultist, an ancient vampire or a genetically enhanced cyber-soldier, we’ve got you covered. Powers are presented as self-contained special abilities that are defined with Aspects, and further detailed through the application of Limitations and Enhancements.

  • Deviations – A new system of modular, variant rules that are added to, subtracted from, or used in place of the standard core rules. Deviations serve as a series of dials and switches, which can be used to tune the game's rules to better suit the story you want to tell.

  • Antagonists – The Game Mastery chapter contains a number of sample NPCs and creature to challenge your PCs with, or to serve as examples when creating your own.