Hello everyone. I thought I'd take a moment to talk about what's going on here at Void Star.
Bye Bye Messageboards
To put it simply, it's a lot of effort to hit so many different social media sources on a regular basis. And I've been letting the messageboard slip.
I don't think that's fair to you guys. So, in an effort to be more efficient in terms of time, effort and attention, we will be shutting down these message boards as of the end of the month.
Please be sure you save any information posted here that you would like to keep.
As always, if you want to get in touch with me for questions about Nova Praxis, Strands of Fate, Tact-Tiles, or anything else, you can still hit me up through the following:
Google+ (my personal account, and where I am most active)
Google+ VSS Community
And I'm @Mechalus on Twitter
We've also got a Nova Praxis subedit over on Reddit. Check it out!
Nova Praxis Updates
Lot's going on. The Augmented version of the Savage Worlds Edition of the Nova Praxis setting book has been released and the response has been tremendous!
So what now? Well, we've got three products in the works:
Ghosts in Darkness: SWE
Ghosts in Darkness was a scenario originally published in Machinations. We are converting it to Savage Worlds. Most of the content is the same, but we're going to be replacing the original art with new art and/or new "blue box" bits.
This is a new scenario written by Jonathan Killstring. It'll be released for both the Fate and Savage Worlds versions of Nova Praxis. The text is finalized. And now it gets in line behind GiD for layout and art.
We've had this on one the back burner for a while now, but I'll be meeting with James Townsley tomorrow to discuss the project's status and see if we can get it back on track. Work Hazards focusses on introducing new antagonists to your Nova Praxis campaigns. And like all of our future products, it's for Fate and Savage Worlds.
Strands of Infinity
Strands of Infinity, the spiritual successor to Strands of Fate, is coming along nicely. The system has evolved to the point that we can start making characters. And it won't be much longer before it becomes playable!
Shortly after we hit that milestone, I plan to do an open beta test. So stay tuned for that!